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Bandai Co., Ltd. (株式会社バンダイ) is a Japanese toy company that marketed and distributed the WonderSwan system.

History[]

Bandai-ya first HQ 1950

Bandai-ya's first office in Tokyo.

In 1947, Japanese war veteran Naoharu Yamashina (山科 直治) began distributing toys in Tokyo while working for a textile wholesale business operated by his brother in law. Yamashina spun off this business into Bandai-ya in July 1950, deriving the name from a Chinese phrase that translates to "things that are eternal."[1][2] Its first original Bandai product, the Rhythm Ball, was released in September 1950. Bandai began exporting products in March 1951 and adopted its present shortened name in May 1961.[3][4] Yamashina's son Makoto became the president of Bandai in May 1980.[5]

Bandai and video games[]

Bandai's earlier forays into the video game industry included the RX-78 microcomputer, which was released in Japan in July 1983.[6] The Playdia console was released in Japan on September 23, 1994.[7] Bandai CEO Makoto Yamashina (山科誠) predicted to The Wall Street Journal in 1994 that the company's interactive sales would surpass that of toys by US$ 1 billion by the year 2000.[8]

Pippin Atmark console set

A Pippin Atmark console.

Less than 3 months later on December 13, 1994 in Tokyo, Japan, Apple Computer announced its partnership with Bandai to develop the new Pippin platform.[9] Yamashina had selected Apple's Macintosh as the basis of the Pippin due to its ease of use.[10] Bandai spent $93 million on marketing and development leading up to the launch of the Pippin Atmark in March 1996.[11] By the time it withdrew the consoles from the market in March 1998, over 50,000 unsold units remained in inventory and Bandai's losses from the Pippin were estimated at $214 million dollars.[12]

Bandai at TGS2001-spring

Bandai at the Tokyo Game Show in spring 2001, where the WonderSwan Color was shown.

Bandai's last console to date was the portable WonderSwan series. It was better received in Japan and its variants sold 3.5 million units from March 1999 to 2003.[13][14] Bandai was also aided in its recovery by the breakout success of its Tamagotchi digital pets,[15] which had been launched in November 1996.[16] By 2010, 76 million of the virtual pets had been sold.[17]

Bandai merged with Namco in September 2005 and presently operates as a subsidiary of Bandai Namco Holdings.[18][19]

Subsidiaries[]

  • Bandai Digital Entertainment Company (BDE or BDEC) was established in October 1995 to publish software titles for Pippin consoles in Japan and the United States. Some cross-platform titles were also released for Macintosh and Windows.[9][20] BDEC was dissolved on March 13, 1998 with the abandonment of the Pippin platform. Its facilities and staff were absorbed by other divisions of Bandai,[21] which continued to provide support for remaining Pippin users until the end of 2002.[22][23]
  • Bandai Music Entertainment is primarily a music publisher that released only one title for the Pippin — Dinosaur Museum featuring pop singer Agnes Chan.[24]
  • Bandai Visual produced anime, film, and music content which were often distributed under its Emotion label.[25]
  • Banpresto produced toys and video games specifically for the Japanese market. It was dissolved and merged into Bandai Spirits in February 2019.[26]
  • Emotion Digital Software is a label that published titles for platforms other than the Pippin.[27]

References[]

  1. Bandai Co., Ltd. History, Funding Universe. Accessed 2019-02-26.
  2. Bandai founder left 2.65 billion yen estate, The Japan Times. 1998-10-12.
  3. BANDAI's History - 1950's, Bandai Co., Ltd. Archived 2013-04-01.
  4. BANDAI's History - 1960's, Bandai Co., Ltd. Archived 2013-04-02.
  5. BANDAI's History - 1980's, Bandai Co., Ltd. Archived 2013-04-02.
  6. RX-78-GUNDAM (バンダイ:1983), K's Dee(ケイズ・ディー)の『パソコン博物館』. 2007-09-30.
  7. TVゲームの歴史 - プレイディア, GameForest. 2007-01-12.
  8. The Bandai Playdia -- Bandai's Educational Home Console by Kelsey Lewin, YouTube. 2017-07-03.
  9. 9.0 9.1 Bandai Pippin FAQ, The Mac Geek.
  10. Interview - 'We Sell Dreams to Kids' by Cesar Bacani and Murakami Mutsuko, CNN. 1996-04-19.
  11. Power Ranger - A Japanese Toymaker Invades Cyberspace by Cesar Bacani and Murakami Mutsuko, CNN. 1996-04-19.
  12. Bandai kisses goodbye to Pippin console., Screen Digest. 1998-03-01.[DEAD LINK]
  13. Bandai WonderSwan 101: A Beginner's Guide, Racketboy. 2007-07-06.
  14. Bandai WonderSwan (1999 – 2003), Museum of Obsolete Media. Accessed 2019-01-07.
  15. 成为财团B之前,万代在做什么? (Chinese) by 程明, Zhihu. 2018-01-07.
  16. Background by Jef Samp, Critical Thoughts About Tamagotchi. 2001-01-18.
  17. Tamagotchi iD L (PDF), Bandai (Japanese). 2011-02-01.
  18. Company Overview of BANDAI Co., Ltd., Bloomberg. Accessed 2018-07-13.
  19. Bandai, Namco to merge in Sept to form Japan's No 3 toy, game group, Forbes. 2005-05-02. Archived 2011-08-14.
  20. Background of BDE, Studio02. Accessed 2018-06-25.
  21. Bandai Says Goodbye to Pippin by Chris Johnston, GameSpot. 1998-02-27. Archived 1998-12-05.
  22. On the Apple PiPP!N by Stephen Hackett, 512 Pixels. 2012-11-18.
  23. テレビワークスPOP その仕様差は・・・ (Japanese) by MAISON PiPPiN, GeoCities. Archived 2000-03-07.
  24. Le problème avec les jeux Pippin : on en découvre régulièrement (French) by Pierre Dandumont, Le Journal du Lapin. 2019-01-13.
  25. Bandai Visual, Sega Retro. Accessed 2018-09-21.
  26. Toy Company Banpresto Dissolves, Combines With Bandai Spirits by Jennifer Sherman, Anime News Network. 2019-02-22.
  27. Emotion Digital Software, MobyGames. Accessed 2018-09-21.

External links[]

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